Too many options to choice and often contradictive selecting criteria are two major problems remaining in intelligent decision makings.The first problem may be solved with rough set, especially Probabilistic rough sets to form three-way or ternary decision-making. The second problem may be solved by game theory which balances multiple contradictive decision criteria for rational decision making. Probabilistic rough sets aim to lose the often too strict conditions in the traditional Pawlak rough sets by introducing a pair of thresholds $(\alpha,\beta)$ for lower and upper approximations regions. The game-theoretic rough set (GTRS) model determines the optimal thresholds by setting up a game for trading-off between different criteria. The GTRS model meets the challenge for determining a balanced and optimal threshold pair that leads to a moderate, cost effective or efficient level of acceptance, rejection or deferment decision by providing a game mechanism. We will review basic concepts of theoretic rough set model and its recent development in this talk.