Chapter One -- Getting Started
Lesson 1:
Moving the Turtle
Activities: Try the following commands
DRAW
FD 30
RT 90
FD 40
DRAW
FD 5
LT 30
BK 60
RT 180
DRAW
RT 45
FD 80
BK 80
LT 90
FD 80
BK 80
To see what the command HOME does, move the turtle anywhere on the screen and then enter HOME. Describe how HOME is different DRAW
Enter the following groups of commands.
DRAW
FD 75
BK 75
RT 30
FD 75
BK 75
RT 30
Look for a pattern. Continue this sequence of commands until you have a design you like. Record the commands you used.
Exploration:
Take the turtle for a walk all over the screen!
Can you get the turtle up to the top of the screen?
Can you get it to the top left and top right corners?
Can you get the turtle to return to its home in the middle of the screen when it is tired from its long walk?
Don't worry if you lose your turtle. Just enter DRAW and press <Enter> to bring the turtle back to its home position and ready to begin again.
Lesson 2
Looking at the Logo Screen
Two windows
Graphics window -- where the turtle draws
Listener window -- where you type
Change the window size and location
Edit commands
<Enter>
<Backspace>
<Delete>
Activities:
Send the turtle backwards to find out how many turtle steps it is to the bottom of the graphics area. Don't let the turtle disappear from view. What is the distance?
You know exactly how far it is to the bottom of the graphics area. Send the turtle to the bottom of the graphics area again. Then have the turtle draw a border around the graphics area. Record the commands you used.
Turtle Game
Move the Listener window so that it covers the Graphics window.
Now enter the commands below. You will not see what the turtle is doing.
DRAW
BK 95
RT 45
FD 21
BK 42
FD 21
RT 90
FD 21
BK 42
LT 45
FD 30
After you have entered all the commands, move the Logo window back to where it was. Look at what the turtle has drawn. Sketch what you see.
Exploration:
Figure out how many turtle steps it is from the bottom left corner of the Graphics window to the top right corner.
Lesson 3:
Exploring Angles
1) DRAW 2) DRAW 3) DRAW
FD 50 FD 70 FD 45
RT 20 LT 60 LT 37
FD 50 FD 70 FD 45
Activities: after class Page 14: A) through H)
Exploration:
Load the Logo Works file named CONNECT. To do this
- Select Load → into Workspace ... from the File menu.
- Go to the LOGOWORKS directory (where you keep your Logo Works files).
- Double-click on the file named CONNECTE.LGO
(The Logo Works files are included on the Terrapin Logo CD and will normally be found in the Terrapin Logo directory.)
The turtle will draw a picture with several numbered "dots" on the screen. Move the turtle around the screen by connecting the dots in numerical order. Try this again, but connect the dots in reverse order.
Lesson 4
The Right Angle
Activities
Lesson 5
More about the Turtle
Activities:
Lesson 6
Predicting the Outcome
Activities:
Lesson 7
Working with Large Numbers
Activities
Lesson 8
Putting it all Together