Chapter Four -- Polygons
Lesson 1:
Equilateral Triangles
Triangles
Three sides and three angles
Equilateral triangles
Triangles with the three sides of the same length and the three same angles
Each angle is of 120 degrees
Command:
- REPEAT 3 [FD 30 RT 120] -- clock
- REPEAT 3 [FD 50 LT 120] -- counterclock
Activities: A) B) C) D) E) F)
Lesson 2:
Regular Polygons
- Polygon
- a closed shape that has non-crossing straight sides and three or more angles
- Special polygons
- squares
- rectangles
- triangles
- Regular polygon
- a polygon with all sides of the same length and all angles being equal
- Examples: square, equilateral triangle
- Angle computation
- Assume the number of sides n
- The turn angle will be 360/n
- Examples:
- Triangle: REPEAT 3 [FD 30 RT 120]
- Square: REPEAT 4 [FD 30 RT 90]
- Pentagon: REPEAT 5 [FD 30 RT 72]
- Hexagon: REPEAT 6 [FD 30 RT 60]
- Octagon: REPEAT 8 [FD 30 RT 45]
- Nonagon: REPEAT 9 [FD 30 RT 40]
- Decagon: REPEAT 10 [FD 30 RT 36]
Activities: A), B), C), D), E)
Exploration: Paper work, program, and compare
Lesson 3:
The Total Turtle Trip Theorem --- TTTT
- The total turn degree is 360.
- Framework:
- REPEAT n [FD <length> RT <360/6>]
- REPEAT n [BK <length> RT <360/6>]
- REPEAT n [FD <length> LT <360/6>]
- REPEAT n [BK <length> LT <360/6>]
Activities: A) B) C) D)
Lesson 4:
Other Polygons
- The total turtle trip theorem still applies.
- Left turn and right turn cancel each other.
- Examples:
- RT 50 LT 50 ==> trun nothing
- RT 90 LT 50 ==> turn right 40
- Procedures:
- Block
- TO BLOCK
- FD 80 RT 90
- FD 40 RT 90
- FD 40 LT 90
- FD 40 RT 90
- FD 40 RT 90
- FD 80 RT 90
- END
- Arrow
- TO ARROW
- FD 20 RT 90
- FD 80 LT 90
- FD 20 RT 120
- FD 60 RT 120
- FD 60 RT 120
- FD 20 LT 90
- FD 80 RT 90
- END
- Others: Page 92
Activities: A) B) C) D) E)
Exploration: Paper work, program, and compare
Lesson 5:
More Total Turtle Trips
- TTTT applies to any design the turtle makes by turning
- Example: Draw a stick and turn to make different designs
- Procedure STICK
- TO STICK
- FD 40 BK 40
- END
- Procedure TRIPOD
- TO TRIPOD
- REPEAT 3 [STICK RT 120]
- END
- Procedure CROSS
- TO CROSS
- REPEAT 4 [STICK RT 90]
- END
- Procedure ASTERISK
- TO ASTERISK
- REPEAT 6 [STICK RT 60]
- END
Activities: A) B) C)
Exploration: Paper work, program, and compare
Lesson 6:
Designs With Polygons
- Partition the design into small patterns
- Examples: refer to Pages 101-103
Activities: A) B)
Lesson 7:
Finding the Perimeter
- Perimeter: the distance around the outside of a polygon
- determined by the distance the turtle moves forward before each turn
- Forward and backward may cancel each other
- Perimeter can be found by adding all forward steps and subtracting all backward steps
Activities: A) B) C) D) E) F)
Lesson 8:
Putting it all Together
- Polygon and regular polygon
- Non-regular polygon
- TTTT -- The Total Turtle Trip Theorem
- Any designs by turning the turtle and repeating a shape
- Design partitions and patterns
Activities: A) B) C) D) E)